Showing posts with label
Texture
.
Show all posts
Showing posts with label
Texture
.
Show all posts
30.12.13
Hair styling in 3D
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Trying to get at least the head finished for one of the poster critiques, I started thinking about making the hair. For a ease of mind I did...
10.12.13
Hai Phan - Freelance Character Artist
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Hai Phan is an artist I came across when I was looking for tutorials that involved the entire pipeline. It was in CGCircuit that I fo...
1 comment:
21.5.13
Final details
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So at the end I managed to get a basic house together; I realised until I started doing some test renderings that probably I went in too muc...
18.5.13
Stylised textures
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So the "attractive" part of my responsive project was meant to be texturing; I had intended to have a simple and low poly environm...
6.12.12
Wind Waker textures analisis
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When I was doing some research about making a cartoon style I came across with this thread on a Polycount forum where a user took a good tim...
5.12.12
Colours of a robot
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UV mapping Albus was more than a challenge, it was just time consuming. having all the little pieces separated made it easier, but still it ...
10.5.12
Some progress V
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Woking on my plants for the scene, I ended up spending too much time on details for some of them. At first I tried to do all hand painted,...
30.4.12
Some progress II
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After loads of attempts of trying to get Mudbox running on my laptop and nothing good, I decided to give it a try to Zbrush. My plan was to ...
4.3.12
José Alves de Silva
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Jose Alves da Silva is a Portuguese 3d artist that has had loads of appearences in magazines like 3dtotal and 3dcreative. Appart form lovin...
4.2.12
Matryoshka texture
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After finishing the main parts of the scene for the animation I wanted to start getting some textures just to start testing the looks of it....
Mastering UVs!
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At the beginning I thought that my scene and the whole animation was going to be really simple because middling the Russian dolls wasn't...
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