Clover Lawn
16.5.14

Hunger Games - Character development

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After I came out of the cinema from watching the second entry film adaptation of the Hunger Games saga, Catching Fire, I couldn't help t...

Realistic games - same reality, different different story

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Among the many things that came into my mind when designing my game level for Extended Practice (FMP) was not only the aesthetics, but also ...
15.5.14

Submission product - Beta version

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Like I mentioned on my previous post, the game is technically finished, the only things I'll be fixing after is probably touching up ...
14.5.14

Final crit feedback

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Last week we had our final crit before the submission deadline. The idea consisted on leaving your work on a computer and let people look/ha...
10.5.14

Idle sprites - from concept to pixel art

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Although I know that having made fully rendered graphics for the entire game (ie choosing a resolution and drawing it all) would have been s...

Sprite Animation

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I've done some work before related to animation in games, yet it always amazes me how hard it is to get it to look right, specially when...

Meet: Alba & Kera

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Alba and Kera are the two nymphs that lie in the far end of the conservatory. Alba (orange skin) is possess the power of dawn while Kera t...

Meet: Edric

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Edric is a british dragon with an incredible amount of power. The only way to seal his power was with the power of a magic sword that pierc...

Meet: Azmer

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Azmer is a snow Wemic (half lion, half human). He possess a good balance between strength, wisdom and ability. He was leader of the group ...
30.4.14

Branding - logo for everything

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Something that I always tend to do is branding my ideas; give them logo, themes and anything that can help making it feel like a unified pro...
25.4.14

Re-branding myself: new logo, new advertising

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Now that I feel completely stressed out thinking about Uni work, my job and the dream job that I HAVE for personal reasons it all started to...

Dialogue script

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I knew from the beginning that I didn't have the time to achieve some kind of combat inside the level and keep the metroidvania/rpg/expl...

Music ideas

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Adam Fergler was kind enough to help me once again with the creation do a melody for the background of my game. I've never been good t...
1.4.14

Evolution of engines

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So far, the graphics in games is evolving at an alarming rate. Alarming for me as I feel that as soon as I'm making any progress on my a...
26.3.14

Sanctuary - test 2

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So I finally came around to make a second test to show for a presentation. This still keeps the original layout as there's no point to ...

Some pixel art process

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In my previous post I mentioned a blog that had a compilation of some 'rules' with regards the creation of pixel art.  The type of ...

Pixel art rules - the art of pixel art

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Pixel art has always been my adoration; I find it hard to explain, but I think it must be a mix of nostalgia of playing games on Gameboy or ...
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