Showing posts with label Unity3d. Show all posts
Showing posts with label Unity3d. Show all posts

6.12.12

Cel shade for robots?

One of the ideas I had from the very beggining was to make the game with a cel shade finish.
Part of the reason was that some of the games that I recently played were Valkyria Chronicles for PS3 and the re-release of an all-time master piece: Jet Set Radio.

The gameplay it's completely different in both games, but the graphics have a same basic core. In the case of Jet Set Radio, it was the second game that ever used this technique, but certainly the one that pushed it to the maximum for the time and brought it up to the map. Now a days it might seem a bit outdated and most of the graphics seem blocky, but if people can tolerate to play minecraft then there's not issue with it.



This is an image of the main character in jet set radio rendered witout and with cel shade. Clearly there's a lot of personality added to the character just by outlining the geometry.





In a more modern game, obviously the amount of detail that can be added is much greater, but the among other filters, the effect of it being a cartoon, or in the case of Valkyria Chronicles an anime, it's still there.


Another reason why we thought of approaching this style was because the faces in the characters are just plain animated textures and using the cel shade would make everything fit just right. Unfortunately we weren't very happy with the results Unity puts by default, and didnt have time to actually look for other possible solutions as they might just make the process to go slower. 


Mothhead


Even after seeing the video of Unity 4 (butterfly effect) I wasn't sure unity had the flexibility that other game engines tend to show. I was looking a lot into trying UDK or Cryengine just to give it a go and hopefully make a personal project on it, but I was afraid to use them as I know very little about scripting and I know those software a bit less user friendly due to their complexity.

Luckily I fount this video online called Mothhead, which is meant to be a videogame as well, and the graphics are just amazing.
It clearly has a lot to do with the textures work, but it certainly reaches the quality of a mainstream game which really regain my hope on keep working on unity.

Mothhead is an interactive art demo built in Unity by San Francisco-based industry art studio Massive Black. Explore the beautiful dark and whimsical underground grotto as a moth, meet a new friend, and find your other physical half. Solve a simple puzzle allowing you to cross a chasm and make your way outside where you'll find yourself in a beautiful outdoor environment and be able to free a friend from captivity using a combination of brains and brawn. 

Interested? well check their website or check the video below in case you need more:




A Slower Speed of Light



Something that always captivates me is when dynamic in game are just different from the others. Despite the fact that our cinematic is not playable and the amount of scripting that we put on it is limited I found this game that at first caught my attention because I thought the style was similar to ours. Turns out that the styles is not what this game is about; in fact this is probably not even a game itself. More than anything this is a test of how physics related to speed can alter the way a game looks and more than anything how the game play can be taken to a whole new level, and it's is done surprisingly in Unity.
I remember back in high school I was really interested in physics, but I always got disappointed as there weren't many creative ways to apply it (back in t he days) but now seeing how wonderful things can actually manage to work in an amazing way it gives me hope to actual someday work mathematically to create something artistic.

Check the website and possibly try it out :) 


10.5.12

Final Product

Unity Web Player | Quetzalcoatl_WEB
Final web product :)
The music by the altar was made by my good friend Manuel. It was awesome finally working with him in a project.
I hope you can give me some feedback, and just remember that is just meant to be an environment, so don't expect much of it.  FEEDBACK PLEASE!!!

Unity Web Player | Quetzalcoatl_WEB