28.2.12

Book cover

Once again, non relevant to anything, but it's part of my practice so I'll just post it. 
As some people know I've done a book cover in the past and the same writer asked me to do another one for his newest project. Awesome! 
So the most important thing I get from this is practice and stuff for my portfolio (also my name is in the book which makes me feel happy).
Anyhow this is the final outcome of the picture:
(apologies for the massive watermark, but it will get published, so I don't wanna get into trouble)


Right! now time to focus on the essay ... fun! 

27.2.12

Quetzalcoatl

Right so after a massive mental/art block, I manage to settle down my ideas into something more concrete.
Since it's 2012 and the mayans say that we're all going to die, why not basing my game scenario on it! (oh yea...also cus I'm mexican...arriba! )
So from all the legends I know from ancient Hispanic cultures Quetzalcoatl is my favourite one and it's also because a serpent with feathers is cool.
I've been looking at the patterns and details from several ruins and I'll try to reflect some of the aspects from this amazing culture.
Here are the mood boards with pictures that inspired me:


Any how, I'm not going to make a historical recreation, instead I'll adapt some of this concepts to a fairytale-like environment. It's a really huge concept and there are loads of details and ideas I would have to work on, I just hope it's not too ambitious.

26.2.12

Xilia World

Tales of Xilia for PS3 is a game about to come out in Japan from Namco studio.
I've been crossing fingers for it to someday come out in Europe, but meanwhile I've been following some updates and trailers.

Asides of me being a stupid fan of the series, This time is the environment that caught my attention since I liked the feeling they put to the scenarios below.
The concept of the harmony between water, trees and a city landscape is really attracting. Also the play with light and dark in this case seems to be a concept that needs to be carefully played, but the dark silhouettes that you get give you an amazing feeling of magic and mystery.  



25.2.12

Less is more

While thinking of ideas for the scenario many ideas pop in my head, yet none of them are concrete or maybe it's just me that can define what concept I want to go for. Some of them are way too ambitious, or at least for this since the focusing point is quality over quantity , yet some other go to an easier target which I have tried before in the past.
As most of the times I like to try something new, get myself out of my comfort zone and challenge myself with something near the edge of idiotic, and this project won't be the exception.

I've been looking at all kind of inspiration over this past weekend, some of which I plan to post later, but none of them have gave me that flash of inspiration that I'm looking for. Most of he times I tent to over thing my ideas, multiple times causing a frustrating outcome of my work and covering part of my possible potential for some pieces of work.
I started realising that whenever I force myself to come up with an idea I end up blocking myself of the basic aspects and over saturating with unnecessary details.

Thankfully I happen to finally get to see the film 'In time', which was recommended by one of my classmates during a PPP presentation. I started thinking of the core idea for the film and not taking in count the multiple flaws of the film, the plot itself is absolutely fantastic.
Recurring to simple and essential ideas that we usually don't consider due to its own common nature can sometimes bring up some of the best and well established ideas; in the film's case, time.

If something my years on architecture thought me is that most of the times "less is more" and I'm intending to apply this to my concept.


22.2.12

Yi Lee



Yi Lee is a Corean artist who I've been following for years now. His most recent works are more towards characters' concepts, which I find really helpful as reference and inspiration for my own creation. 
The reason why I find his work amazing is not only the style (a characteristic semi-anime one) but the colours and brush textures. The contrast he creates with some key colours using them as light and soft tones for shadows are some points I find attracting, even more than the concept and composition itself. 
Make sure to visit his website (and translate it to make your way around it):






21.2.12

Yo unity!

Unity Web Player | tutorial_web
Unity Web Player | tutorial_web
_______________________________________ Unity Web Player | boxes_web
Unity Web Player | boxes_web

9.2.12

Little & Large


Finally!
This is the final piece of my first 3D animation:  "Little & Large"
I'm really glad that I manage to get it done on time, since I had some technical issues on the way.
Loads of room for improvement, but I'm really happy with the outcome considering the amount of time I had to make it and the little knowledge I have of the software.
Also, I'm really thankful that my friend Adam Fergler, once again, accepted to work with me and made and awesome melody for it.

I'd love to have some feedback about it!!!   ... if I manage to get a better computer soon, I might come back to it and fix some of the little details that keep annoying me every time I see it.

oh! and just for the record...it is inspired on my actual working space (I just couldn't get to get aaaall the details)


E.T.A.

This is nice short animation called "E.T.A." made by Junkworks.
It has a really simple plot, but it is driven in a way that makes it outstanding in some way. No surprise it won the   Best animation award Break Point 2008 in Germany and the Best New talent award on the Aarhus Filmfestival 2008 in Denmark.
This shows you the power of only one Director (Henrik Bjerregaard), two modellers and animators (Soren Andersen and Michael la-Cour) and one music composer and editor (Rasmus Kudahl).
Space topics are definitely not part of my main interest, but when something is well done as this, I not only appreciate it, but I also enjoy it.

 

Tahyon - 3D fractal

One of the artists that I recently started following is Joldos Dan Emanuel, a CG artist (and furniture Designer), who has an amazing collection of works, most of which are representations of 3D-like fractals. When I first saw his pictures I thought they where produce on a fractal software (I've try some before) but I haven't seen any that produces ones of such a good quality.
Then, while looking at his website I saw a video and it was just surreal. It is a nice composition of constant flow and morphing shapes that hypnotise you. The concept of space and physics as know completely disappear and the boundaries of creation seem endless. 


I really wish to have to make a concept like this, probably adding a narrative, but the idea of breaking those boundaries is something that excites me and will definitely will look in the future for ideas like this one. 

Growing up


One of the things I like to look at is rather than following only mainstream work is following track of some other students from different universities around the world.
This time it was Lucas Ridley who caught my attention with his impressive animations that he made while  being in his student years at Vancouver Film School under the program of 3D animation and visual effects.

The one above, 'Growing up', seems to have a similar topic as ours for this project (Little and Large) which made it even better.
The animation it self, regardless of the amazing illumination and well done textures, is really fluent and vivid. There might be some tiny little mistakes on some parts, but being a student and achieving this quality is something really impressive.

Taking from this not only to put effort on my future animations it also encourages me to do more work with the post production of my projects.


4.2.12

Matryoshka light

I just added some lights to the scene (quite quickly since it's quite late and I'm working tomorrow morning) and started testing some renders. 
This is a quick one with the Maya software. Cant see much but I wanted to see how the books texture look since I changed them a little bit. 


And at the end I just wanted to see how it looked with Mental Ray and it does make a difference. The only down side is that this one below took 1 min 22 seconds and multiplying that by the 1200 frames that I have it's going to take a while (although that was on my computer, it might be faster on the uni ones).
Still got to work a lot with these lights and their shadows; modify some textures and test the look of some shadows in some of the scenes, specially with the fighting ones. 


Any ideas or suggestions?  ... 


Matryoshka texture

After finishing the main parts of the scene for the animation I wanted to start getting some textures just to start testing the looks of it. 
This is just a scene of the scene before importing the dolls into it, but after a bit I added more stuff and change the whole arrangement of it:

I know the scene is simple, specially because my original plan was to recreate my own desk, but then doing too many details might cause the scene to be too distracting of the actual subject and also really time consuming (which is something we all lack ). This picture below is more or less the final arrangement of the scene. Even scanned the posters and post-its from my walls. 

This picture below is trying some other textures, like some for the dolls that are done and also trying the bump on the book and desk. I hope that putting a scan of an actual manga I have in my room doesn't get me into trouble lol.  

Even now I'm struggling with defining the style for my animation. I think is one of my biggest mistakes from the begging because I didn't established a style to follow and now I hope it doesn't turn out too mixed since some of the textures are too cartoonish and the rest aiming more to realistic. 
I'll try my best to blend this with the illumination. 
What do you think so far? any suggestions? 

How to of how to train your dragon

How to train your dragon of Dream Works has recently entered my list of favourite animated films and recently I found in youtube this video that shows the behind the scenes:




Being in the process of animating my russian dolls made me think again of the amount of steps and hard work that need to be put on an animation, specially if it's one that's going to appear on the cinema.
Team work is what I got more from this video. It is obvious that doing everything on your own makes things easy since you have control of every aspect, but the level of skills is different for every process and that can affect the ending product of your final piece.
On studios such as DreamWorks it must be really important to get a really good team, experts on their own fields, but more important, a team that's on tune with what the project is all about. Style, graphics, movement, sound; everything has to be completely synchronised and that is something that I admire from studios like this one.




Mastering UVs!

At the beginning I thought that my scene and the whole animation was going to be really simple because middling the Russian dolls wasn't much of a hassle. My initial idea was to animate their faces to enhance the expression of the movements and give them a nice personality but in order to do that I needed a proper UV mapping for the models. Now I've done UV mapping before (on 3d Max) but never came across with something as problematic as this.
It might be my lack of experience with this software or that I just cant retain any information but it took me three sessions to finally get the hang of it (that plus my file getting damage and causing me to do all over again).

 


Because of their round parts at the top both the inside and the outside, it require to cut the edges on the UV editor, then cut the edges on the back spine of the main model just to manage to properly unfold the figure into something that I could easily work on photoshop and after effects to get image sequence for the faces.
After finishing this I completely feel like the master of UVs... I just hope that I don't screw up with animating them since they all have different emotions during the whole animation.

I really hope the rest of the process works with easement since I'm tuning out of time for the final critic.

2.2.12

Alma



This is a beautiful animation called Alma, directed by Pixar's animator Rodrigo Blaas.
Having people from pixar working on it can probably give you an idea of the quality this piece of work has. The thing that caught my attention from it is not only the amazing graphics, but the way they adapted this well know style into a more spooky narrative. Something always bothered me is when my parents used to tell me that cartoons are only for kids, when there's actually a big potential to make other type of plots without having to necessarily rely on dark and realistic CG.
PlotThe film has no spoken dialogue, just lighthearted music playing throughout the background.
A young girl is walking down a snow-covered street of a small French town. She stumbles across a wall with names written in chalk on it. She adds her name, Alma, to the wall.
Opposite the wall is what appears to be a closed toy shop. The doll in the window looks like Alma, and she is fascinated by it. She looks away briefly, and when she looks back the doll has moved from the window to a table in the center of the shop. She finds the door is locked, and angrily leaves, but hears the door open as she walks away. She excitedly walks in and the door closes slightly; there is no one else in the store.
Alma stumbles upon a small boy doll riding a tricycle which has fallen over. She pick it up and places it on the floor upright, and it heads towards the door, but the door closes on its own. While the little boy continues to slam against the door, Alma sees that the doll has somehow moved up to the shelves. She climbs up the shelf and reaches for the doll's face. In an instant the doll's eyes move, and a quick flash of images, and suddenly the lens is through the glass eyes of a doll, sitting on a shelf in the shop. As the camera pans away, we see that Alma has become the doll and is looking around the store like all the other dolls, trapped and unable to move.
As the camera pans out, another doll appears in the window suggesting the appearance of the next victim.


1.2.12

Isolation - Final animation

Finally and after a long day of editing, we manage to put it all together.
I'm pretty proud of what we manage to achieve in such a short time, so here it is:


At the end we found some little details that probably we'll end up fixing just for the sake of finishing the project properly, but for now this is our final version.
Also, last minute, but me and Ryan decided to submit it for the British Student Film Festival since the dead line was on the same day we completed the video we had to run and send it. Hopefully it gets on time.



So, what do you think?

Isolation III

This is the animatic with the music composed by Adam Fergler.
It's not the final version at this point but I'm pretty happy of how well it goes and how much it pushed up the whole feeling of the animation.

Almost forgot...Inspiration!

One thing I forgot to post about is the inspiration that I had for my instructional video.
Having to make it really quickly I didn't have much time to do a deep research, but luckily youtube is full of this kind of video references, and one of the funniest persons I've found online is Charlie Mcdonnell, because aside of his natural charisma (damn you Charlie) and a good sense of humor, he has loads of experience on making home-made videos.
Even though they might be about random subjects, his skills on editing and way he plans and composes most of his scenes is what has been pushing up his videos' quality.


Now, even better than just having to look and american doing he's videos, is nice to know that we have a talented and funny person in our course that has good skills in making personal videos.
Sadly for me, I'm not made to be on the screen and even less, to talk in front of a camera, but that only gives me more time to focus on other aspects of my potential future films.

Instructional Video

The first part of the module for Digital Film Production we had the assignment of making an instructional video that lasted about 1 min and could be about ANYTHING. While working in a Mexican restaurant for over a year in the UK I've seen so many atrocities on the way people eat mexican street food, so I decided to make a video of it.
The planing was easy: ask my friends from home to describe me their process of eating a taco.
I got load of great ideas, some of them might sound funny or even silly, but I've done them all in more than one occation. 
I always knew mexican food was unique, but never thought that even the way of eating had it's own tradition. 
For the storyboard part I thought I was doing well by showing the gesture that I wanted and having a balance in the sequences between the speaker and the food shots.
This is what I came out with:

While filming I realised many MANY things that I didn't took in consideration:
- timings for each shot and the speed on the speech
- lighting (started filming when the sun was going down, so some shots are brighter than the others)
- scenario (I knew I could use the restaurant but didn't really thought of where exactly)
- audio (it was hard to capture the voice due to loads of noise in the kitchen)
In general, I honestly think I underestimate the planning process behind any project. Lesson learned!
Thankfully, my friend was really kind to help me out and he helped a lot with his patience.
This is the final output of the video:


At the end, my boss absolutely loved it and decided to put it on the restaurant's website (lol) so it will be publicly shown soon at www.pinchepinche.com

DYE Fantasy

While most of the animations these days are focused on an underage audience (except some parts of japanese animation) I like to see that there are some people out there interested on bringing it to a more mature audience. The animation itself it's gorgeous and despite the mild gore it can content, I think the value of the idea, the colours and the very well textured composition makes this animation worth watching.

Just mind the blood...
       


DYE "Fantasy" Official Video by JEREMIE PERIN Tigersushi and Excuse My French are pleased to present the new video for DyE's new single, Fantasy.
 Directed by animation wunderkind Jérémie Périn, the video tells the story of a group of highschool kids ready for teenage mischief. They break into the local swimming pool intending a session of innocent nightswimming, in an awkward climate of romance and apprehension. What happens next is for you to discover here.
Directed by Jérémie Périn Written by Laurent Sarfati & Jérémie Périn Artistic Direction by Mikael Robert Produced by Excuse My French / PH & Tigersushi Executive Producer : Constance Guillou Production Coordinator : Perrine Schwartz Commissioner : Jill Caytan  

31.1.12

Draw with me






This is one of my all time animations I've seen on DeviantArt.
It was made by Mikeinel, a digital artist from the Philippines, and a collaboration for the music with Daniel James (HybridTwo).
Mikeinel describes the video as as a story about a girl and a boy separated by an unbreakable glass, which sounds like a very simple concept, but the way he face this 'love' story was completely out of my expectations and I just cant get over the plot twist that exist in last few seconds of the animation.

Beautiful colour concept. Sort of surreal and artistic that fits the whole concept of a desert world where only the two of them exist.
The plot twist was a bit inspiration for the ending of 'Isolation'. A more psychopathic ending that enhances the desire/feeling of loneliness on your own mind.

Second Wind


One of my favorite videos on Vimeo is this short animation called 'Second Wind' as part of a project of Ian Worrel. It was a project on his final year at CalArts and the tools that he used where pencil and paper for the man and the cat line animation. It was coloured in photoshop, composited in after effects onto backgrounds constructed in photoshop out of various pieces of media (pen/ink, pencil, paint, photos).

Pretty impressive animation with a touching narrative that brings good memories of when most animations where hand drawn. Enjoy!


When working on the final editing for 'Isolation' I realised that there's loads of things we should have worked on. 
Things I notice is that probably the combination of having the backgrounds on a more artistic-looking with the simple front might be too contrasting. Probably playing more with textures would have been helpful.
Next project, I'll make sure to give the editing more time and dedication.

30.1.12

Isolation II

My responsibility for the animation this time was the scenario which is basically just the 'island' where the person is.
I thought it was an easy task to just do a few frames of the tree and some others for the grass, but my original plan was to do it in photoshop which didn't turn out as I expected:


The only type of animation I've done in the past were small gifts that didn't required much fluid movement, but I wanted to do it properly so I decided to drop it and give After Effects a try.
Thanks to some tutorials online and to the file that I had on photoshop already made it was just a matter of parenting and rotating to give it a great fluent move; and I say great because I almost cry when I saw how pretty it looked... Or probably it was just my excitement for seeing it moving.
Either way, after some tests, it was quite hard to get a realistic movement and because of the lack of time I had to leave it looking like a jellyfish:



For the grass it was the same process: drawing a few separate parts and parent them so that the rotation affects the children. It was easy up until the point where I had to duplicate for a ridiculous amount of copies, positioning them in front and behind the tree to give a more "3 dimensional" feeling and having to give them different timing to make it look more of natural random movement.

I'm quite happy with the outcome. I know there is lot of room for improvement, but we're running out of time. I'm pretty sure that the awesome animations that Ryan is doing for the character plus the beautiful backgrounds from Sophie will help a lot to distract people from noticing my mistakes (lol).
I hope the post production and editing doesn't end up being too complicated since Daryl and Tom are busy polishing the first poem.

Clouds

This was one of my inspirations that I found on the web. It was a final second year project of Sam Miller, a student of animation from the University of Hertfordshire in 2008.
I think the animation is beautiful and it has a really artistic touch on it. The fact that most of the backgrounds aren't as detailed as the main character gives the idea of it being a paint.
The concept is simple, but really original.
It really impressive how a small group of people can manage to make such an amazing project.
Also, not only is well animated, but I think it has really well planned shots and a positive editing.



The sound goes along very well and the voice of the mother at the end it's just awesome.
This kind of animation may look simple, but I'm pretty sure now that it takes a LOT of effort to achieve something like this.
I really hope I manage to improve the quality of my work on the coming years.

Also, check out Sam's website! It's got really nice illustrations :)

Inspiration for 'Isolation'

Some of the inspiration that came to my mind when thinking of a concept for the animation was a to make it simple and monochromatic like the bit of the shadows on the corpse bride song (remains of the day, starts at 0:45... good song though).


Then also remembered the video that appear on the Harry potter and the deadly hollows called The Tale of the Three Brothers.
Even thought that one was made on 3D , the concept of having very strong profiles without colours or detailed expressions push the animator to use techniques more theatrical since all the emotions have to be expressed with the bodies of the characters.

Finally, and because of our lack of experience, I moved to something more easy to animate, but keeping the simplicity concept. That's when Gary mentioned the open sequence of 300 and if resembled of something more closer to what I thought we could achieve.


Again, my experience on animation on After Effects is almost nothing, but thanks to some tutorials online, help from friends and loads of trial-and-error practice I think I got the hang of at least basic stuff and getting really familiar with the interface. 

21.1.12

Isolation - I

Finally talking something about the second poem we're doing, I'm glad to say that we decided to make an animation! (nothing to do with the fact that I kept insisting over and over) 


Now, it was great the fact that we decided to go for that, but being realistic... we have no time for it! so despite the fact that we probably went too ambitious with it, we decided to carry on with it but at the same time to keep it as simple as possible.
The poem itself helps:

Isolated like the emotions I have held for many years.
The cold weighs hard on my bones.
As the dark clouds begin to gather,
quiet surrounds the air.
The rural space echoes with stillness.
The picturesque image engraved in my mind.
Like a single tree embedded in a field,
The wavy grass hangs around to help ease the loneliness it feels.
The sheep wander aimlessly in this desolate sphere. 
Zenam Bi 

Getting on with this subject of loneliness we also integrated the part of simplicity. 
This are some of the ideas I came up with as 'concept art' : 
 


After some discussions and brainstorming we came to this storyboard:




My job in here is to do the scenario. Even thought I haven't try much on animation other than simple gifts, I'll give it a try, and specially because Ryan is in charge of doing the character and he is AWESOME! so I'm sure it will look great at the end :) 

Key image for the front scenario. Something I did quickly to give us a point of start. 

Next I'll put the animatic and some of the sound test my friend Adam has made for us.

Dust

Found this video online a while ago. The animation is extremely cute (BEWARE!) and well made. The texture it has resembles a watercolour technique very well achieved, but what catches my attention the most in this case is the narrative part which in some way relates to the animation we're making for the second poem.
I now notice the importance of the music and sound effects for a film/animation and even more for those without dialogue.
Anyway, I leave you this peace of beauty <3

Poussiere-Vic Chhun, Leyla Kaddoura, and Nicolas Ughen

Weightless

Dance + Architecture + Awesome concept = THIS VIDEO!



This video that a friend of mine whose studying at the Northern School of Contemporary Dance showed me was simply beautiful.
Love the way they  played with the scenario and the whole concept. My favourite part of the scenario is the  'water on the wall'. Couldn't think of a better way to express the concept than 'moving the whole world' just to defy gravity.
Very well planned scenario. Simple yet beautiful.
Sure it helps to think outside the box and imagine different ways to come with a solution.
Also, it really enhanced my desire to get involve in more interdisciplinary project. Sure I'll ask my friend for a collaboration soon :)
Anyone interested?

[Let your values guide you]


On January the 10th we had the a special guest called Andy Peers. He went on about part of his life and experiences that got him to where he is now (Love enterprise). More than talking about how to be successful, he mention the importance of your own values and how by sticking to them you create your own and personal success. Having said that, I started wondering about my values (since it was one of the questions that came on the exercise sheet). I believe that my values have always been really strong thanks to my family having loyalty, honesty and responsibility in hard work as the strongest ones. I've always had them in mind, but then I started wondering: 'what about the ones I lack the most?' After some moments of self reflection I started to realize that I often forget to analyse my own limitations, and I suppose it is still a sign of what's left of my young and naive side. Is not that I'm getting old, but certainly not getting any younger (lol) and this kind of reflections help me recognise myself as an individual. Being away from my family and most of my friends has help me to encourage my dedication and commitment to the games and animation world.
"It's not hard to make decisions when you know what your values are."       Roy Disney
Another of the questions on the exercise sheet was something like Why are you studying this course? (or something like that)  
Loads of things crossed my mind at that moment. My answer was 'Because I believe that I can create life that will inspire someone...one day' ...pretty lame, but I was thinking of the people that inspired me to decide to take this course, to drop my whole past and embark on this new adventure.

I found this on tumblr and decided to put it here. I know that posting about Pixar must be cliché by now, but I do believe that they all share really strong values that it's reflected on their work.










Creative - Courageous - Valuing Difference - Inspiring - Honest - Thoughtful

"Let your values guide you"  is a phrase that I'll try to make mine, hopping it will help me to be less scare about the future and focus more now on growing my talents and improve as a person. 

"You've got to find what you love. The only way to do great work is to love what you do. If you haven't found it yet, keep looking and don't settle"  Steve Jobs

15.1.12

Design in Animation

Here are the 20 tips for the design of character for an animation:

  • Research & evaluate
  • Design & plan
  • Target the audience (who is it aimed at?)
  • Visual impact (what gets people's attention?)
  • Line qualities & styles
  • Exaggerated characteristics
  • Colour to communicate character's personality
  • Adding accessories
  • Thinking in three dimensions (all angles) 
  • Conveying personality
  • Expressions (character's range of emotions
  • Reasons (goals & dreams to achieve)
  • Building back stories
  • Quick on the draw
  • Hone, plan & polish
  • A character that works on any media or material
  • Real world drawing (drawing outside computers) 
  • Release the beast (show and ask for feedback)
  • Beyond the character (environment) 
  • Tuning the figure (question each element) 

3D Matryoshka

For my project of 'Fundamentals of 3D modelling and animation' module I decided to keep it simple and go for a Russian Doll (Matryoshka).
I've always like this dolls and it perfectly fits the idea for the project 'Large and small'.
The concept of its movement seems limited by not having any arms or legs, but that's where I plan to practice and apply the principles of animation. Also I plan to animate their faces to enhance the movement and give more narrative to my animation.
This are some of the pictures I used as reference for my modelling:
 

And obviously the modelling didn't took long:

Also...I know this isn't 3d (more like stop motion)...but I will use it as a reference for some movements. (Although, this dolls have arms )


Outline your implications - II

Because the video had no lines at all we thought the music composition should be something important to consider and luckily a friend of mine, Dr. Adam Fergler, agreed to help us with it.
The video below is a quick animatic that I made for him estimating the timing for most of the shots that would give him a good start for the melody creation.


This is just a short preview of what the final melody will be like. Basically he's waiting for the real footage to be done and once we get closer to the final product after some editing he'll be able to finish some details to fit the video correctly. 

So far Adam is also going to work on the melody for our second poem. Can't thank him enough.
Visit his website!!! : http://adamfergler.eu/

13.1.12

Outline your implications - I

Right as part of our task on the Digital Film Production module, we're meant to be working on videos that respond to some poems. The first one is called 'Outline your implications' written by Razia Afzal. Basically the video is about a love story between a guy and a girl who belongs to a different religion, and is this religion that is going to keep this two separated since she has to respond to her 'duties'. From the many interpretations that we could make from it, the one that we all agreed was that this girls belongs to a religion similar to Muslim where women have to have a partner from their same religion.

Even though it was hard to define jobs in the group, I've been working in stuff like Concept art, 'script' [the video has no lines, but we've been writing the process of the scenes] and also part of production [just helping with some of the organization].

This is part of the concept ideas that I came up for it:

This one was the original one of the first ideas:
 
 



 This one is the final storyboard: