Before I joined the course I was informed about what happened in the gaming world, yet not so much into the game-making industry. I was quite surprise that part of a common practice was to participate in these game jam that can go from 24 hours to a week. Either online or going to specific locations, the idea is to make a game in as little time as possible, this helps the process of decision making incredibly short, the potential for innovative ideas to pop out and from quick and effective problem solving. My main surprise about this common practice is mainly because I had something similar back when I was studying architecture and I always found it a bit strange the way they tested the practical and creative side of it; one Saturday every two months we go early in the morning, get briefed there (you have no idea what kind of project they'll ask for) and then you have 12 hours to develop plans, elevations and scale models of your proposal.
Global game jam is one of the most famous ones, as the name says, it can host anyone from anywhere in the world. Apart from this one there's almost always something going on and CompoHub is a website that tracks all the game jams happening and about to happen .
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