16.5.14

Realistic games - same reality, different different story

Among the many things that came into my mind when designing my game level for Extended Practice (FMP) was not only the aesthetics, but also other factors like engines, audience, music, and game play.
This last one is frequently taken for granted, but it is this game play factor that brings those games every now and then that break boundaries and stand out for their originality. When the Wii first came out, it was highly criticised because of the control, but later on (same with the Nintendo DS) it became accepted and innovative for many games.
But it's not only the console that matters, but the idea behind the way you play the game story that can make a game unique. I ended up going to the good old platformer, mainly because I don't have the skills to code an innovative game, but certainly I would have liked something more creative.
When I was planning what to do for my game, I remembered games like Run, Zombie, run! for iOS which is basically an audio game that uses GPS (like treasure hunt) and encourages people to run in diferent locations and exercise while playing a game. The narration will guide you along to points where you can pick up items and the amount of miles/kilometres that you run in real life will become points that will allow you to later on upgrade and keep some people in refugees alive. The level of physical collaboration in this case brakes the boundaries, like the WiiFit concept. This interaction with the reality makes the player to see the world in a different way, and just like the 3DS tried with the AR (Augmented Reality) to merge the gaming world with the fictional one.

Not always consoles or game graphics are required, just like Role playing games or even games that everyone play when kids, there are other ways to create fun out of anything. This is where the gameplay comes in place; creating a few rules to follow and having fun with it.
Something I came across on Tumblr a while ago was the ' Find the airport' game:
Let's Play a game
To play this game, go to MapCrunch, select 'hide location, make sure you have all countries unselected, and click go. What this will do is drop you in a random part of the world. It's as if you woke up on the side of a road in an unfamiliar country. The goal of the game is to find you way to an airport so you can return home.
Bonus Hard mode: No using outside sources, and that includes using google maps to figure out your location from signs or landmarks. 



I found this idea quite fun, and to a certain point realistic (only because it's playing on real world maps. I love the idea of street passing, GPS location and immersion of games into the real world. Hope to see more games developing ideas that will give the real world a bit of a different twist. Isn't that why we play games for? 

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