To be honest, I underestimate this process; I thought it was going to be an easy job and that 2 second animation was nothing.
At first I had an ambitious plan in mind of having Reban standing there and while his crystals and expression changed the view/camera was going to spin around him from the front to the back and at the same time zooming out. When I actually tried to draw that I realize after 3 frames that I had no clue how to make that happen.
So after that, I had in mind to make a scene showing two guards and Reban jumping down in between of them and as he hits the ground he killed both of them. Once again, a scene too complicated for 20 frames.
At the end I decided to plan more properly and be a little bit less ambitious for my first animation, and since I was working on some images related to Reban's scape from the laboratory, I decided to focus most of my illustrations and this animation for this scene, so I came with this storyboard:
Basically he jumps down to a walkway that surrounds the massive tube he was in, then jumps up to the hand rail and finally breaks through the stain glass in front of him.
This is the final result:
At the end it was composed on photoshop at 12 fps, and it didn't came out too bad...
I did wasted loads of time doing details and trying to get the crystals to change shape as well, but since is such a small animation and is in black and white, those kind of details get a little bit lost.
Another big mistake I found much later on is that he's not suppose to have the hoddie at that point of the story, but ...I suppose that's not so important at this point.
Also, I'll try next time to get a reference for movements so that I can manage to capture a more realistic scent of movement.
Anyway, this was my first attempt and as such is got some special value for me ♥
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