When we were asked what skills beyond this course we would like to develop or learn loads of things get to my mind:
- 2d Concept art: Get more techniques and opportunities to try a more artistic conceptualisation and speed painting. Colour theory, anatomy and other softwares that could help me develop more this skill. I still feel the need to change styles and learn to be more flexible in my styles.
- 3d Modelling: As much as I admire and get more and more attached to Maya, I'd love to learn a more artistic way of modelling. Over the summer I did my best at trying using Zbrush; many tutorials and tips from other artist helped me to get started and understand the basic ideology behind the software, but I still find it a bit difficult to work with. I just installed Mudbox which should have much more compatibility with Maya yet I haven't had the time to get into bigger walkthroughs as I did with Pixologic's software.
- Rendering or Game engines: I've seen other shows reels of processionals that develop amazing stuff in open sources such as UDK. Unity3D is perfect for me as I know very little about programming, so I wouldn't dare at this stage to get to a software that could be less user friendly, but I'd love to be able to experience a more powerful game engine. I've also heard so much about CryEngine and other AAA game engines that makes me curious to try them.
- Photorealistic Rendering: As much as I love a cartoonish/ stylised way of animation, I can help to admire amazing cinematics and games that have high quality CG. I know it all depends on the team work, ability and budget of companies, but I'd love to learn to make textures of high standards, bake shadows, creation of normals, etc.
