I remember hearing about FlipNote studio for the Nintendo DSXL ages ago but never took interest on it. Recently I heard that they're updating it to FlipNote Studio 3D adding a lot of features to the software from the obvious 3D feature, to layered workflow and even a social network to share and comment of people's animation all over the world.
Since I got a 3DS XL not long ago I'm pretty happy to give it a go, and maybe have a potential tool to quickly sketch animations or animatic since it has the possibility of exporting to other editing softwares.
This is an example of the capabilities of the previous FlipNote studio; it was made for an online competition celebrating the 25th anniversary of Nintendo's The Legend of Zelda.
Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts
6.12.12
Wind Waker textures analisis
When I was doing some research about making a cartoon style I came across with this thread on a Polycount forum where a user took a good time to "open" the game The Legend of Zelda: the Wind Waker and made a really good break down and analysis of them.
What caught my attention initially was just to see how professionals do textures but then it expanded to more helpful stuff of how to make scenes more efficient by adding baked shadows to the textures for scenes with no changes in the illumination and also something really iconic in the game where the particles.
What caught my attention initially was just to see how professionals do textures but then it expanded to more helpful stuff of how to make scenes more efficient by adding baked shadows to the textures for scenes with no changes in the illumination and also something really iconic in the game where the particles.
There are also some libraries of assets that I found. All of them are cartoon style but it's surprising how iconic and similar the explosions look to this saga.
You can check the rest of the post for more information. It breaks down a lot of secrets that where used to make this game a total jewel.
29.11.11
+ Legacy in the sky +
Having the releases of games as renamed as skyrim or assassin's creed: Revelations makes other games not to look as attractive, specially when they lack of publicity.
I got really excited to get my special edition of The legend of Zelda: Skyward Sword specially for being a big fan of the series.
After playing it for several hours you realised how impressive this game is. Knowing the graphic limitations of the Wii platform, the nintendo crew in charge of the develop clearly aimed to something not too ambitious for the system making a merge graphic style between the cartoonish wind waker and and the obscure twilight princess. The whole game and the cinematics creates a really colourful story telling experience that doesn't even include voice dialogs.
The gameplay is increased thanks to the motion control and now the enemies react to your decisions, making them more complicated and taking it off the just pressing A button battle system.
The maps are constantly challenging being transforming it into a really refresh approach to the series.
Knowing that not only is me (and Sarah) who think is an awesome game, but also it was qualified by IGN as 10/10 Masterpiece makes it even a better game.
Graphics don't make a game, so this is an invitation to all the sceptical to try the game and erase the idea of nintendo being repetitive and childish.
I got really excited to get my special edition of The legend of Zelda: Skyward Sword specially for being a big fan of the series.
After playing it for several hours you realised how impressive this game is. Knowing the graphic limitations of the Wii platform, the nintendo crew in charge of the develop clearly aimed to something not too ambitious for the system making a merge graphic style between the cartoonish wind waker and and the obscure twilight princess. The whole game and the cinematics creates a really colourful story telling experience that doesn't even include voice dialogs.
The gameplay is increased thanks to the motion control and now the enemies react to your decisions, making them more complicated and taking it off the just pressing A button battle system.
The maps are constantly challenging being transforming it into a really refresh approach to the series.
Knowing that not only is me (and Sarah) who think is an awesome game, but also it was qualified by IGN as 10/10 Masterpiece makes it even a better game.
Graphics don't make a game, so this is an invitation to all the sceptical to try the game and erase the idea of nintendo being repetitive and childish.
Subscribe to:
Posts (Atom)
