10.1.14

Gaming topology

The retopology for the body is going to require, just like the face, a specific arrange of the topology according to the movement it will have. 
I'm talking mainly about the bending parts like the elbow and knees. 
I found some quite helpful tips online that clearly illustrate the best options for each case. This varies a lot from regular animation as the amount of faces has to be kept at the minimum. 
Funny enough, it looks like for places like the shoulders, the topology suggested follows the general shape of the main muscles, which makes me think again of how useful mastering anatomy must be for this process. 

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