Playing Heavy Rain on my PS3 not long ago was incredibly surprising, different and (despite getting the bad ending) it kept me on the edge of my seat for the entire game.
I was really impressed how they merged such a cinematic entry with a lot of gameplay in between. Now I've heard a lot of discontent when it comes to games that involve long cinematic cut scenes and some of the main reasons are the lack of realism in the performance and, of course, the fact that its a game, not a film.
In the case of Heavy Rain, I believe the genre fits the concept of a cinematic adventure plus I felt like I couldn't put down the control at any moment because of the interaction being so spontaneous.
For the essay I wrote for my Context of Practice 2 I came across a very interesting topic related to the possibles narrative mistakes that takes place when videogames try to be created and delivered with the same par ouch as the cinema does; the fact that it works on camera doesn't mean it works on a game, as it somehow defeats the point of it. Now this topic is much more extensive than this, but the point the I'm trying to defend is that in the time of transition for videogames to be considered as a piece of art on its own we get the chance to experience entries that keep expanding a possible new genre in the game industry.
Beyond: two souls is the newest entry if Quantic Dream to be delivered in October 2013 featuring no one less than Juno's actress Ellen Page, among other top Hollywood cast.
Using the new engine tested on the clip Kora, the studio plans to deliver the most cinematic game yet, an adventure featuring Jodie Holmes and her adventure around her supernatural powers.
Most reviews and previews of the games look incredibly stunning and despite the fact they this represented a massive challenge for the actress, the job of doing motion capture for a 2000 page long scriptcertainly looks promising.
The game is not only building expectations among the game community but it also had an appearance at New York's Tribeca Film Festival featuring a recording of the first 35 min of the game.
I'm certainly looking forward to play this game as I'm a big fan of both Quantic Dreams' work and Ellen, I just wish it came out either before or after as Pokemon X and Y is having its world realise around the same date...I'm so sad...
Release Date: October 2013
No comments:
Post a Comment