9.10.11

Your own calamity in a game = Bastion


I just finished playing the newly released game Bastion.
My first thoughts: Simple graphics + simple game play + nice colours = good relaxing time.
How grown I was.

It ended up being one of those few games that make the perfect mix between what a game should have and art, not only in a visual way.
At the beginning of the game, you start up being the selfish player who thinks you can be the good guy, the legend, the sacrifice so that everyone else can be happy once again. Like in any RPG you feel that you have a variety of options, that if you take a wrong lane you can always go back and fix it, that if you find an unsatisfying ending you can always just replay it and take the right choices.
But what if there's not right choices? what if you can only be causing harm no matter what you do?

Without spoiling the ending or essential parts of the game, Bastion ended up being a reflection of human actions in where common sense ends up not being so common. Is not just a typical game with a twisting point at the end but it makes you learn the true consequences of those choices.
Moving on with your life by evacuating and walk away knowing that what's done is done.

... ok ...that was probably too deep. Fact is that this is a really good game, with a good chance to make me replay it (and I'm not a reply kind of guy). The artwork of the game is very artistic and colourful. The concept of emptiness and playing with the unknown is very well achieved (sometimes too literal). The music is just amazing. Definitely recommend people to try it (maybe it was just me who got the dramatic feelings).

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