Making the model was a lot of fun. I think this is one of the part that I enjoyed the most, as is just eh idea of making something in the most poly-efficient and and that will eventually work with the rigging.
Albus is compose of many many small parts, as any robot I assume. So I didn't combined them as he needed a more mechanical way of move and even thought we wanted a cartoon style, him bending like an organic character would look just wrong.
This is the final model and a break down of its pieces. I did my best to keep him low poly as possible. but being a main character to the animation I probably could have used a bit more without compromising the rest of the scene.
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