6.12.12

Warehouse work and development

The original idea for the environment was to make it an attic where loads of unused robots where stored and that's when she would fin him. While developing this we decided to modify it into more of a ware house. A place where the robots are being made at the moment and there are prototypes everywhere.

When I was working on it on Autocad I started to notice that the scales where too simplistic and slightly realistic for the style that we were doing, so I split the place into two, a small attic like studio where the the first scene takes place.


This is an office type with a desk, chair, lamp and a few blueprints of some work. The place has wooden floor and nice wallpapers. On one side there's a metal door half way open where surveillance bot leads the girl to have a peek.
This leads to the second part of the scenario; a massive workshop like building that is under level of the previous room but at the same time it has a quadruple height ceiling. It is all surrounded by copper walls that have got rusted over time giving a multicolour shade.there are 4 main beams connected at the top and holding a balcony like there are several smaller pillars as support. Right in front of it, there a massive circular window, from which the main light comes in.

The plan is to have Albus lying there motionless and having this really strong light coming to him; this was with the porpoise of creating a really intense scene where the connection between the Albus and Tabitha is made.
Part of the emphasis is the hight of the ceiling also try's to remark on the importance of the bound of the scene and all I did was to try to create an environment that looks messy like a workhouse would be but still keeping a central focus on the character without getting lost in details.



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