6.12.12

Wind Waker textures analisis

When I was doing some research about making a cartoon style I came across with this thread on a Polycount forum where a user took a good time to "open" the game The Legend of Zelda: the Wind Waker and made a really good break down and analysis of them.



What caught my attention initially was just to see how professionals do textures but then it expanded to more helpful stuff of how to make scenes more efficient by adding baked shadows to the textures for scenes with no changes in the illumination and also something really iconic in the game where the particles.


There are also some libraries of assets that I found. All of them are cartoon style but it's surprising how iconic and similar the explosions look to this saga. 
You can check the rest of the post for more information. It breaks down a lot of secrets that where used to make this game a total jewel. 

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