The character that I was in charge of modelling was the main robot. My initial idea was to make a "female" robot. Something that is not massively done, feminine, and agile.
By decision of the majority of the group we decided to stick to the "male" version of it, and we had ideas of different sizes and possible functions to it. Part of what we plan from this point was to just give it one arm; some point of focus that would cause it to be shut down and that the purpose of its function or existence would be part of the plot. For all we know we could have a massive cannon arm or shifting weapons that could lead to a very playable and dynamic game.
Also, being a steam robot that would ignite with a wind-up key give the main girl the connection, dependence and importance to another lever: he depends on her.
From this point we decided we wanted something way bigger than her, friendly looking and we like the idea of it having the a big tank on his back. From that point we came up with the final design of him.
This became his final concept. Here's and early stage of what could have been the first moment of interaction with the girl. Also we came out with names for both characters; the girl would be Tabitha and he would be A.L.B.U.S. (Automatic Lifting Bipedal Unit Solution)
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